Jared Zichek is a Figurine Maker who relies on a long list of tools to keep his limited edition resin figurine-making business, Golden Age, flowing smoothly. Listen in on this week’s episode of the Cool Tools Show to hear Jared discuss his business and offer insight into how these tools have become an essential part of his day-to-day operations.
“I got this [mini sand blaster] specifically for finishing 3D prints, resin 3D prints. Because even the best 3D prints have traces of layering usually and it can be quite challenging to remove it without hurting surrounding details, especially if you have like an organic type sculpt like, say you sculpted a woman’s dress and you don’t want to obliterate the folds. I loaded it with baking soda and I think I put it at about 40, 45 psi on my compressor. I sprayed it and it worked pretty well. It removed most of the layering without really obliterating the surrounding details.”
“I’ve been using this for about a year. It cost us about $16.50 on Amazon. It comes in a very large tube that will last you for several years. It’s similar to a Tamiya White Putty which is a very nice fine filler putty but it’s much less expensive. It’s ideal for filling small holes, scratches, and other surface defects on resin 3D prints. It has a quick drying time. It dries in about 30 minutes. It can be sanded very smooth and it blends well with the surrounding surface, and also has low shrinkage.”
“I found this on PJ Tool and Supply. It’s an all purpose polishing compound. It costs $6.25 for 14 ounces, and a 1-inch buffing wheel is $2. These buffing wheels are for a Dremel tool.”
“You take the buffing wheel and you stick it into the block of polishing compound and get some on there and then you apply it to the print you’re polishing. You’ve got to do it at a low RPM and you should wear eye protection. Because if you do it at a high RPM, you can burn the plastic.”
“The guy who made MoI used to be a developer for Rhino. I’m not really familiar with CAD programs. I work with stuff that’s used for making games. But it was pretty intuitive, pretty easy to use and you can really quickly create a mechanical and man-made type hard surface models like guns, planes, robots, cars. It has a very useful Boolean capability where you can add and subtract, combine objects quickly to make complicated mechanical shapes and then you can apply nice fillets and chamfers to the edges. It’s just something that’s harder to do with like a polygon modeler like Softimage.”